Ways of Blastings
They can:
* Angelic: be used in defense to harm the unrighteous
* Fey: cause much misfortune
* Elemental: harm via an element
* Demonic: create great suffering
* Devilish: be hard to detect
Elemental: Harms via an element, along with additional effects based on that element, such as igniting combustibles or slowing the target.
Demonic: The damage caused cannot be healed except by special means, or even other unpleasantness occurs.
Devilish: As Fey, Elemental, or Demonic above, but its casting is secret, allowing the malefactor to be hard to discern.
1. Fizzle, Possible Rebound: The spell likely fails to work this round, though it is not lost. Experiencing this result also has a 1 in 3 chance of triggering a blasting test, which may actually cause the spell to work and be expended, though not in the way intended (see Part II).
2-3. Channel or Half: The blasting occurs only at 50% of its usual strength unless the caster channels the magic by spending 1d3 extra rounds channeling the spell. The caster also has a 50% chance of needing to shout during that time as well for emphasis.
4-9. Standard Effect: The blasting occurs normally.