Quests of Thor
Who has the might to do what's right? Roll 1d20.
1-2. Stand up to giants and other oppressors: A strongman has taken control of a local settlement, forcing the common folk into virtual enslavement. That he is actually a giant too only makes it worse (roll 1d6): [1-2] frost giant, [3] fire giant, [4] stone giant, [5-6] hill giant. See also the upcoming Volume V for additional options.
3-4. Show honor and courage! The next party member to do a straightforward thing or bravely stand their ground is gifted by Thor with +1 Strength for the next 24 hours. Of course, they also become aware of a local threat that Thor would like to be crushed too (roll 1d4): [1] a giant (see #1-2 above), [2] a troll, [3] a follower of Loki (link), [4] a giant snake!