Quests of Apollo
The Main Emphasis of the Apollan (or even Apollo himself, depending on the situation) can determine which sort of quest is bestowed. Examples are provided, which can then be used in campaigns for all characters, or even as alternate divine tests for cleric-types who follow him. The number of individual targets, their HD or level, and the distance and perils to reach the quest's destination can all factor into their degree of difficulty. Roll 1d20.
1-2. Light (Lyceus): bring light to a subterranean foe (and defeat them).
3-4. Protection from Evil (Apotropaios): protect the good (by defeating evil).
5-6. Smiting Evil (Apellon): expose one who is evil (and defeat them if possible).
5-6. Smiting Evil (Apellon): expose one who is evil (and defeat them if possible).
7-8. Prophecy (Iatromantis): be at a certain place, at a certain time, doing a certain thing in the service of Fate.
9-10. Healing (Iama): heal another.
11-12. Music (Musagetes): play a song well to a certain individual or group.
9-10. Healing (Iama): heal another.
11-12. Music (Musagetes): play a song well to a certain individual or group.