4. Lone tree
Sacred Space (d20)
The area will reflect at least one Thorian concept.
Special Properties (for all of Thor's hofs)
- At the Hof: Any strong and honest Norse present can gain a +1d3 bonus to rolls that reflect its sacred space (per table above), up to 3 times per day.
- Sacred Times: When it is sacred to Thor at the hof- battles, competitions, exercise, drinking, fertility, or the like, all strong and honest Norse spellcasters can reroll their magical side-effects, up to 3 times per day, but must take the second result. Those who specifically follow Thor can gain a +1d2 bonus to their Strength as well, and may even pick which magical side-effect results they wish to use.
The mighty do congregate.
Vikings (1d12, 50% chance)
Mve: 40’, AC 6, HD 1+2, Attk: 1, Dmg: by weapon, SP: +1 per odd level when engaged in daring action, Sve: F1, AL: varies
Berserkers (1d6, 33% chance)
Mve: 40’, AC 9*, HD 1+6*, Attk: 2*, Dmg: by weapon +2*, SP: berserkergang (included in stats*) for 2d6 rounds, up to level x 2 times per day, save vs. spell to stop early, Sve: F2, AL: varies
Dwarves (1d10, 25% chance)
MV: 30’, AC 4, HD 1+1, Atk: 1, Dmg: by weapon, SP: dwarf traits & also special abilities- see the upcoming Volume V, SV: F1, Mor: 9
Sacred Animal (1d6, 25%)
Roll 1d6: [1-2] bear, [3] bull, [4-6] goat
Sacred times: drinking contests, battles (see above).
1. Common Room: All upright folk are given a hearty greeting upon entering. Those who are not will be glared upon. 5 vikings sit and stand about the place, singing loud and strong, often how they are "Warriors of the World Tree". 4d6 Norse townsfolk can also be found about the place, equally ready for mirth or a fight!