2-3. Mountain Peak
8-10. Hut
Sacred Space (d20)
The area will reflect at least one Skadian concept.
3-4. Find freedom through rugged independence
5-6. Hunt & ski: ‘tis the way of life
7-8. Avoid the sea
9. Choosing mates, Having an icy heart
10-11. Setting things right
12. Noble giants, Risir
14-20. All are emphasized
Special Properties (for all of Skadi's hofs)
- At the Hof: Any free and honorable Norse present can gain a +1d3 bonus to rolls that reflect its sacred space (per table above), up to 3 times per day.
- Sacred Times: When it is sacred to Skadi at the hof- snows, notable views of the mountains, clear skies that show the stars, or the like, all free and honorable Norse spellcasters can reroll their magical side-effects, but must take the second result, up to 3 times per day. Those who specifically follow Skadi can gain a +1d3 modifier to the roll, and may even pick which results they wish to use.
The independence of the mountains requires ongoing vigilance.
Mountain Folk (1d12, 50% chance)
MV 40’, AC 8, HD 1+1, Atk: 1, Dmg: by weapon +1, SP: +3 to all mountain-related skill rolls, SV: F1, AL N.
Hunters (1d8, 50% chance)
MV 45’, AC 9, HD 1, Atk: 1, Dmg: by weapon, SP: +3 to all hunting-related skill rolls, SV: F1, AL N.
Roll 1d6: [1] bear, [2] wolf, [3] stag, [4-5] falcon, [6] goat
Landvaettir (Norse nature spirits; 1d6, 25% chance)
MV fly 50’; AC 6; HD 5; Atk naturalizing touch (1d4 INT dmg); SP bless, invisibility, incorporeal, immune to non-magical weapons; SV F5; AL N.
Berg Huldrar (Norse mountain nymphs; 1d3, 15% chance)
MV 40’, AC 7 (0 vs. those who are attracted to them), HD 4, Atk 1, Dmg: 1d6+1 club, SP: allure, charm person, animal summoning, plane shift, alter self, enlarge - all as level 7 clerics of Skadi, SV: M9; AL N.
Risir Frost Giants (1d3; 10% chance)
MV 50', AC 6, HD 10+1, Atk 1, Dmg: 4d6 (weapon) or 2d20 (boulder), SP: frost immune, 66% chance can assume human size after 2d6 rounds at will, 33% chance can cast 1d6 spells per Skadi's list, see also the upcoming Volume V, SV F10; AL N.
Risir Mountain Giants (1d3; 10% chance)
MV 50', AC 6, HD 9, Atk 1, Dmg: 3d6 (weapon) or 3d20 (boulder), SP: better rock hurling, 66% chance can assume human size after 2d6 rounds at will, 33% chance can cast 1d6 spells per Skadi's list, see also the upcoming Volume V, SV F9; AL N.
See also Mountain Encounters in Volume I.
Sacred times: snows, clear skies that show the stars (see above).
1. Trail Up: The mountain path is coarse and liberating, watched over by 2 falcons who will alert those further up of any trespassers. Both Location 1 & 2 counts as a temple (hof) of Skadi.