PANIAN PHILOSOPHY
The wild ways bring wonder. Some disciples of Pan may tend to follow one over the other, but even that might vary wildly too.
Main Emphasis (d20)
1-2. Be wild, naturally!
3-4. Enjoy making love, it truly sets you free
5-6. Respect wild places, keep despoilers out of them!
7-8. Treat animals well too
9. Pastoralism
10. Aegipan, Goat totem
9. Pastoralism
10. Aegipan, Goat totem
11. The Phallus
12. The Syrinx
13-20. All are emphasized, though even that might change
For example, if a cleric of Pan's focus was on being wild, naturally, then he could substitute magical side-effect result #5 (Au Natural Magic) to also use instead of side-effect result #2 (Panic) or #11 (Syrinx Song).
CLERIC-TYPE OF PAN GENERATOR
Male Classes (85% chance, d20)
Female Classes (15% chance, d20)
Hair Color (d8)
1-2. blond
3-5. brunette
6-8. black
Build (d8)
1-4. Slender
5-7. Medium
8. Stocky
Complexion (d6)
1. fair
2-4. medium
5-6. tanned
Garb (d10)
1-2. long robes
3-6. commoner clothing
7-10. nothing at all!
Special Possessions (percent chance each)
- Charmed Syrinx: after being played for 1d3 rounds, can cause fear, charm, or sleep in others (each as the spell) who hear the music, up to 3 times per day (10% per level)
Main Weapon (d6)
1. club
2. bow
3. dagger
4. spear
5. sling
6. staff
Special Qualities (percent chance)
- Divine Blood (5%): gain +2 to Dexterity or Constitution(determined at random).
Special Qualities (percent chance)
These can be adjusted by the follower of Pan's main emphasis too.
- Satyr's Lure, per Magical Side-Effect result #9 (15% per level)
- Aegocerus, per Divine Test #14 (5% per level)
- Ain’t that the Pitys, per Divine Test #16 (4% per level)
- The great god Pan is dead!, per Divine Test #18+ (2% per level)
- Magic item (6% per level)
- Magic weapon (6% per level)
Sample Cleric-Types of Pan
Cycnus, Lvl 6 Greek cleric of Pan, Align: C, MV: 40', AC 8, HD: 6, HP: 34, Atk: 1, Dmg: 1d4+1 (+1 sling), SP: cleric abilities, spells prepared (1st Level: Purify Food and Drink, Resist Cold (recipients must be at least partially unclad), Entangle (D), Speak with Animals (D), 2nd Level: Amnesia*, Knock*, Scare*, Barkskin (D), 3rd Level: Cure Blindness, Tiny Hut*), experiencing Satyr's Lure x 2, SV: C6, Mor: 8, Items: holy symbol, simple garb, +1 sling w 11 stones, 32 gold pieces. Main Emphasis: Treat animals well too, Appearance: blond hair, medium build, tanned complexion.
Kallinicus, Lvl 3 Greek nature priest of Pan, Align: C, MV: 45', AC 6, HD: 3, HP: 18, Atk: 1, Dmg: 1d3+1 (horns), SP: nature priest abilities, spells prepared (1st Level: Remove Fear (reverse), Sanctuary (requires the cleric to play his syrinx), 2nd Level: Warp Wood (D), experiencing Aegocerus (x2: horns & goat legs), SV: C3, Mor: 6, Items: holy symbol, nothing at all. Main Emphasis: Aegipan, Appearance: brown hair, slender build, medium complexion.
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Revised/ Expanded Divine Test
14. Aegocerus! Just like a satyr, the cleric grows a pair of goat horns that he can attack with for 1d3 damage each round, though he also suffers a -2 penalty to Charisma checks with those who aren’t into that sort of thing. He may also gain goat legs instead, becoming 5’ faster and gaining an AC bonus of 2. Each time this Blessing occurs, the horns get bigger, increasing to 1d4, 1d6, up to 1d8 damage, while the Charisma penalty increases by 2. Followers of Pan actually love this sort of thing, so the penalty is a bonus with them instead!
Next week: Temples of Pan Part II!