4-6. Horgr (stone shrine)
7-8. Hut
11-12. The Priestess's Body (quite portable, but in high demand)
Sacred Space (d12)
The area will have a certain feel and theme to it.
1. Spreading love (Gef)
2. Enjoying all that life has to offer (Horn)
3. Mastering the arts of passion (Mardoll)
4. Mastering the arts of magic (Galdor)
5. Mastering the arts of battle (Hild)
6. Bringing beauty into your life (Skjalf)
7. Totem Animals: cats, falcons, or boar
8. Witchcraft/ shamanism (Seidr)
9-12. Reroll twice
- Sacred Times: During times sacred to Freya at the hof- full moons, sunrise, sunset, wildfires, Freyadays, holidays, or the like, all Norse spellcasters can reroll their magical side-effects, but must take the second result, up to 3 times per day. Those who specifically follow Freya can gain a +1d3 bonus to the roll, and even pick which results they wish to use.
Many might protect Freya's sacred places.
Valkyrie Shieldmaidens (mortal, non-classed Norse warrior women; 1d9, 50% chance)
MV 40’, AC 6; HD 1+1; Atk: 1 longsword or spear; Dmg: 1d8; SP: +2 to all rolls vs. 1 foe for 1 battle per day; SV: F1; AL N.
Animal Guardians (1d12, 33% chance)
Cats, falcons, or boars- they can serve a scouts, ones who alert, or even attack intruders.
Huldrar (Norse nymphs; 1d9, 25% chance)
MV 40’; AC 9 (0 vs. those who are attracted to them); HD 3; Atk (none); SP: allure, charm person, animal summoning, plane shift, alter self- all as level 7 clerics of Freya; save vs. spell or men who look upon them are blinded or slain, otherwise -4 to all INT rolls, plus other abilities by type: tree stride (Dryads), enlarge (Oreads), or breathe water (Naiads); SV: M9; AL N.
Landvaettir (Norse nature spirits; 1d9, 25% chance)
MV fly 50’; AC 6; HD 5; Atk naturalizing touch (1d4 INT dmg); SP bless, invisibility, incorporeal, immune to non-magical weapons; SV F5; AL N.
Valkyrie (actual Norse spirit warrior women; 1d9, 15% chance)
MV 50’ (faster when mounted); AC 1; HD 9+2; Atk: 1 longsword or spear; Dmg: 1d8+6 or 1d8+2; SP: Inspire heroism (+2 to all allied rolls), can also fly, plane shift, use healing magic as 1d12th level clerics of Freya, and Choose Slain: +5 to all rolls vs. 1 foe per battle; SV: F9; AL N.
See also Random Temple (Hof) Encounters in Volume I.
At the hof: +2 to all rolls related to bringing beauty into your life.
Sacred times: sunset, full moons (see above).
1. The Path: Approach along the wide, light track reveals a beautiful arrangement of stones, amongst the bucolic trees, fine air, and (likely) an even more beautiful priestess standing before it. There is also a gorgeous sense in the air that few could mistake. A full, enticing stream of warm, inviting, light waters ripples behind.