Wednesday, June 29, 2022

Priestesses of Arianrhod, Part III

Many challenges can bring up more than one might expect. 

Divine Tests
1-8. It is time for the priestess to do her duty beneath the firmament above. The priestess loses access to some of her spells (50% chance for each one). Either roll 1d6 or select via which aspect fits best to see what actions she must perform to get them back. 
[1] Hold someone's feet for at least 1d3 hours (hopefully they wish them to be held). (Dutiful)
[2] Prove her virginity or loyalty to her husband by walking over a rod for at least 1d3 others. (Dutiful)
[3] Place a tynged (i.e. geas, taboo) on another, whether magical or mundane. In any case, the one affected will most likely then see the priestess as a foe (a base 85% chance). (Mystagogue)
[4] Help another to overcome a tynged, whether the priestess placed it on them or not. (Mystagogue)
[5] View the night sky for at least 1d6 turns. (Celestial)
[6] See a new silver wheel or celestial object, or at least one she's not seen for the last 5d6 days. (Celestial)

9-16. A great event comes to the priestess. Pick what fits best or roll 1d4.
[1] She gives birth to 1d3 children. They will age at double the normal rate and have some other special talents, reflecting the sun or the sea (per Referee). (Dutiful)
[2] Someone arrives who has been tynged or otherwise treated quite badly, whether by the priestess or another, yet they 
still live. They will remain until at least one of those elements are changed. Afterwards, the priestess will be able to sense that element when within 120' for the next 1d3 days. (Mystagogue)
[3] The stars and/or moon shine brightly whenever she's outside for the next month, illuming any who might wish to hide from her, but also preventing her from doing the same. (Celestial)
[4] A snowy owl or other great, white bird descends upon her. She takes 1d20 damage, but also becomes even more white herself afterwards, gaining +2 Charisma. (Any)

17+ As Arianrhod circles above, the priestess is called away. Gone for 1 day per divine test result over 16, she has a 75% chance of returning with a new skill. If not, then she may not return at all. Select or roll 1d3.
[1] Can cause someone whose feet she holds to save vs. spell/ make a Will save DC 15 or not wish to fight and otherwise feel quite satisfied. Increase  the save by 4 for every time this skill is selected. (Dutiful)
[2] Can detect, remove, or give a curse once (or one extra time) per day. (Mystagogue)
[3] Can reroll one roll once per day when any sort of silver wheel is 
in sight(Celestial)

For random Arianrhod encounters, see here.

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Next week, Priestesses of Arianrhod, Part IV!