What size may show, justness and cunning help to keep in sight.
Divine Tests
1-8. The power of Bran gives his druid pause, causing him to lose access to some of his spells (50% chance for each one). Either roll 1d6 or select to see what he needs to do to get each one back based on which aspect fits best.
[1] Correct a wrong. (the Just)
[2] Be greatly hospitable to another. (the Just)
[3] Defeat a worthy opponent (one with an equal or greater STR score or HD) in a contest of wrestling. (the Giant)
[4] Use one's size and strength to perform labor for 1 hour. (the Giant)
[5] Punish terribly one who has failed to give the druid the proper respect. (the Clever)
[6] Outsmart a worthy opponent (one with an equal or greater INT score). (the Clever)
[2] Gain 5' in height and a +4 bonus to Strength and Constitution, along with a -8 penalty to hiding, being quiet, avoiding being targeted, fitting into smaller areas, and the like. These modifiers stack every time this test occurs and with the use of the similar mystery of Bran. (the Giant)
[3] Can notice hidden individuals and things more easily, gaining a +6 bonus to spot them, though he must now always save vs. death/ make a Will save DC 10 to not try to kill one who has failed to give him the proper respect. Every time this test is experienced, increase the bonus +6 and make the save DC 4 harder. (the Clever)
[2] His body hardens into a useful bridge, rise, or load-bearing structure. (the Giant)
[3] He destroys the nearest enemy magic item or artifact. (the Clever)