Dwarves
Special: Dwarves begin play with the following modifiers.
* +1d2 Strength, Wisdom, & Constitution, along with -1d2 Dexterity & -1d4 Charisma.
* +2d4 bonus to crafting and engineering-related checks, being naturally akin to made things.
* Are short and stocky, often bearded (at least for males), and move more slowly, taking a -10' penalty to their speed, though they also ignore any movement penalties from wearing heavy armor and/or when spelunking.
* Advance in level at a rate 10% slower than humans, being fairly stubborn and unwilling to change.
* Naturally hate orcs and goblinoids, and must save vs. spell/ make a Will save DC 15 to refrain from attacking them on sight, even if inopportune. Black dwarves may instead tolerate such humanoids as useful underlings.
* They also generally dislike elves too.
Attack Bonus: +1 per 2 levels, rounded down
Allowed Armor: Any
Special Abilities: Dwarves gain unique abilities as they advance in level. Each one also has a requirement too.
While all of the abilities are listed under a particular dwarf type, with the Referee's permission they may be selected from other dwarf types too (keeping in mind that dwarves are very traditional and usually stick to one list). In any case, each ability can be selected more than once, allowing the bonuses to compound each other. For example, selecting Dwarf Fighter twice would grant double the listed benefits.
Dwarf Fighter: gain a +1 bonus to attack, +2 hit points, and a +1 AC bonus. Add 1 other weapon type to their allowed list too, but they usually are hostile to any elves or similar types that they first meet.