Requirements by Elf Spellcaster Type
Yet more ways for how elven spellcasters can make their magic work.
Elf Mage (d10)1. Wear ceremonial or magical garb.
2. Hold a magic wand or staff.
3. The stars, sun, and/or moon are aligned in a certain way that reflects the spell.
4. The current phase of the moon or tidal flow reflects the spell.
5. Use a substance that reflects the spell.
6. Hold an item that's meant to power the spell.
7. Sing or play a song of Magic for at least 3d4 rounds, either before or after the spell is cast.
8. Have reviewed the spell in written form at some point prior that day.9. Gesture and chant loudly for 1d2 rounds before casting the spell.
10. Reroll twice and follow both requirements.
2. Hold a magic wand or staff.
3. The stars, sun, and/or moon are aligned in a certain way that reflects the spell.
4. The current phase of the moon or tidal flow reflects the spell.
5. Use a substance that reflects the spell.
6. Hold an item that's meant to power the spell.
7. Sing or play a song of Magic for at least 3d4 rounds, either before or after the spell is cast.
8. Have reviewed the spell in written form at some point prior that day.
10. Reroll twice and follow both requirements.
Elf Druid (d8)
1. Be barefoot.
2. Be in a natural area.
3. The current season or time of day reflects the spell.
4. The current phase of the moon or tidal flow reflects the spell.
5. Be near a plant or animal that can convey the spell.
6. Use a specially harvested herb.
7. Sing or play a song to Nature for at least 3d4 rounds, either before or after the spell is cast.
8. Reroll twice and follow both requirements.
Elf Shaman (d8)
1. Wear totemic garb or carry a fetish.
2. Chant or drum for at least 1d3 rounds before casting the spell.
3. Leave fitting spirit offerings.
4. Dance for at least 2d3 rounds after casting the spell.
5. Experience visions after casting the spell, being unable to act effectively for 3d4 rounds.
6. Take a hallucinatory substance, causing a -1d6 to all rolls for the next 1d6 turns after casting the spell.
7. Sing or play a song to the Spirits for at least 3d4 rounds, either before or after the spell is cast.
8. Reroll twice and follow both requirements.
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Next week: Elves, Part V!