What the bear may not eat may be left for others.
Bear shamans and other cleric-types who call upon the totem gain access to 1d2+1 of the following spells per level; half of these are determined at random and all come from spell levels that they can cast.
BEAR SHAMANISM
1st Level Spells (d7)
1. Bear Companion: as Animal Companion (D), but must be a single bear, and it may not be cuddly.
2. Bear Size: as Enlarge*, but only works on men or women who follow the ways of the bear.
3. Detect Food: as Detect Magic, except that it senses the presence of things the shaman could eat at quadruple the usual range.
4. Eat Away Light Wounds: as Cure Light Wounds, but only works on those who have a large meal and/or nap afterwards.
5. Lesser Bear Strength: as Strength*, but confers only 1/2 the bonus, though it is applied to the recipient's Constitution too.
6. Ursine Protection: as Protection from Evil, but only works in areas where food is available or in places fit for sleeping.
7. Ursine's Purify Food & Drink: as Purify Food and Drink, but must be consumed immediately and in its entirety.
2nd Level Spells (d6)
1. Bear Hide: as Barkskin (D), but also makes the subject furry.
2. Bear Spirit: as Unseen Servant*, but is stronger, has better senses (like a bear), and can even attack ethereal foes.
3. Black Bear Strength: as Strength*, but only works on those who have just rested or who have had a meal. The bonus is applied to the recipient's Constitution too.
4. Phantom Bear: as Spiritual Weapon, but appears as a spirit bear that can keep attacking even if the shaman doesn't concentrate. It has a 25% chance of stopping to eat or rest each round though.
5. Speak with Bears: as Speak with Animals, but only works with bears, who do become friendlier with the casting (still not cuddly).
6. Ursine Blessing: as Bless, but grants a +1 to Strength and AC to allies instead.
3rd Level Spells (d6)
1. Bear Cure: as Cure Disease, but only removes disease from those who eat or rest a great deal soon after.
2. Bearskin Magic: as Polymorph Self or Other*, but can only take on or grant the form of a bear
3. Brown Bear Strength: as Strength*, but grants an additional +2 Strength bonus with no limit of 18 and is applied to the recipient's Constitution too.
4. Cave Bear Size: as Animal Growth, but just works on bear-kind.
5. Pawing: as Striking, but the bonus can only be used by those who are seeking food, rest, or maintenance of the old ways.
6. Ursine Protection 10' Radius: as Protection from Evil 10' Radius, but only works in areas where food is available or in places fit for sleeping.
4th Level Spells (d7)
1. Bear Call: as Summon Animal I (D), but just summons bears.
2. Bear's Exorcism: only works on non-bear type spirits.
3. Eat Away Serious Wounds: as Cure Serious Wounds, but works on those who have a large meal and/or nap afterwards.
4. Grizzly Bear Strength: as Brown Bear Strength, above, but the bonuses are +4.
5. Honey Swarm: as Insect Swarm (D), but requires throwing something sweet on the target.
6. Tiny Cave: as Tiny Hut, but must be cast in a cave in order to work.
7. Ursine's Create Food & Water: as Create Food & Water, but must be consumed immediately and in its entirety.
5th Level Spells (d6)
1. Bear Communion: as Commune with Nature(D), but only works in areas where bears inhabit.
2. Eat Away Critical Wounds: as Cure Critical Wounds, but works on those who have a large meal and/or nap afterwards.
3. Greater Bear Call: as Summon Animal II (D), but summons a cave bear or werebear.
4. Greater Bearskin Magic: as Polymorph Self or Other*, but can just take on or grant the form of a cave bear or werebear.
5. Greater Ursine Protection from Evil: as Ursine Protection 10' Radius (above), but provides triple the benefit.
6. Polar Bear Strength: as Brown Bear Strength above, but the bonuses are +6.
6th Level Spells (d3)
1. Bear's Resurrection: as Raise Dead, but caster provokes an automatic 4d6 roll totem test.
2. Forceful Paw: as Forceful Hand*, but just works on one who threatens food, a place of rest, or the old ways.
3. Ursine Realm: as Plane Shift, but only transports to and from places dominated by bears and ursine-beings.
Next week: Totems: Bear, Part V!