Totemic Side-Effects
Its ponderous strength endures, whether the follower can bear it or not.
Roll 1d12 whenever one calls upon a bear totem to use a special ability or spell.
1. Get out of my way! The follower lashes out at all objects and individuals within 30', attacking for 1d3 rounds or until they're down. What is more, he rolls again on this table due to all the momentum released. For those unfortunate to be in the follower's way, they'll realize one should never poke him.
2. Rest Now... All this tapping into the power of the bear can be tiring, and the follower feels the overwhelming need to lay down. He must fall into a brief hibernation for at least 10d6 rounds at the earliest opportunity, preferably with something to munch afterward. Until then, he will be quite sluggish, suffering a -2 to all rolls and only being able to move at 1/2 speed.
3. Food! How can the devotee use his powers on an empty stomach? He much gorge on whatever's available for at least 5d6 rounds as soon he finds something!
4. Bjorn/ Birna: The devotee takes on the appearance of his totem, appearing quite large and shaggy. As a result, he gains a +1 bonus to Strength and Constitution, but also a -2 penalty to Dexterity for the next 1d6 turns, along with a -5 penalty to Charisma checks with those who don't appreciate such bearishness.
5-8. No Side-Effect: Though one might feel the urge to roar, cuddle up in a cave, or gorge on sundry foodstuffs, the spell or special ability occurs normally.
9-11. Ursine Embrace: If the devotee successfully hugs his target or is doing something specifically to protect the old ways, then the special ability or spell's effect and duration can be boosted by 50%.
12. Might of the Bear: The special ability or spell's range, effect, or duration is increased by 50% and the follower also gains a +1d4 bonus to his Strength and Constitution for the next 2d3 rounds!
Totem Spell Requirements
In addition to rolling on the table above, shamans and other cleric-types must perform a certain task for at least 2d3 rounds when casting a bear totem spell. It must be done before the spell can be completed, though if they make a Wisdom or Charisma check (DC 15) to better placate the local bear spirits, it can be done that round. Roll 1d6.
1. Roar or Gorge Oneself 2. Dance or Lay Down 3. Drum or Rattle
4. Make an Offering or Don Bear Parts 5. Bear Hug or Babble 6. Roll 1d5 twice
Next week: Totems: Bear, Part III!