Baba Yaga's tests are perilous, yes, but that makes those who survive them stand out from the rest!
Divine Tests
1-4. Oh, you should think twice... The koldunia suffers a -2d4 penalty to all rolls that she makes for the next 24 hours, though the penalty will also last 1 hour longer for every natural 1 she rolls during that time.
5-9. Far be it for the Witch Goddess to take magic from her servant- she will instead have them suffer 'an unfortunate accident' at the next (roll 1d3): [1] dawn, [2] dusk, or [3] midnight. And though it will inflict 1d6 x 1d6 damage, there will be little doubt as to who is responsible, whether a white, red, or black knight is seen.
10-14. I'm not one of those pretty girls. The koldunia grows forevermore like Baba Yaga, aging 1d3 years and losing 1d3 CHA (except with regards to magical matters) for every time she experiences this test. In return, she gains a special ability based on what that change is. Roll 1d6.
10-14. I'm not one of those pretty girls. The koldunia grows forevermore like Baba Yaga, aging 1d3 years and losing 1d3 CHA (except with regards to magical matters) for every time she experiences this test. In return, she gains a special ability based on what that change is. Roll 1d6.
[1] Long nose: +6 bonus to smell checks & can detect nationality
[2] Gnarled skin: +2 AC bonus & +2 to save vs. poison
[3] Long fingers: +2 manual Dexterity & can make a claw attack for 1d2 damage each round
[4] Hunched back: +1 Constitution, +2 hit points, & cannot be flanked
[5] Chicken legs: +2 to all saves & can ignore 1 mundane attack per round
[6] Iron teeth: can make a bite attack for 2d4 damage each round
15-17. Spoiled! Something even more pressing occurs, affecting the koldunia unless she can meet the gaze of someone else within 1d6 minute's time in order to give it to them instead. A save vs. death prevents this though and forces the koldunia to experience the test herself. Roll 1d6:
[1] Crops fail, or if they don't have crops, their current food stores go bad.
[2] Wedding (or other romantic event they're having) gets crashed.
[3] Learn a secret, but also age 1d3 years.
[4] Turned into a dog for 24 hours.
[5] Whisked away on a flying cauldron, ending up 1d100 miles away in a random direction.
[6] Their passage is 'swept away'- everyone forgets who they are for the next 1d3 days.
[2] Gnarled skin: +2 AC bonus & +2 to save vs. poison
[3] Long fingers: +2 manual Dexterity & can make a claw attack for 1d2 damage each round
[4] Hunched back: +1 Constitution, +2 hit points, & cannot be flanked
[5] Chicken legs: +2 to all saves & can ignore 1 mundane attack per round
[6] Iron teeth: can make a bite attack for 2d4 damage each round
15-17. Spoiled! Something even more pressing occurs, affecting the koldunia unless she can meet the gaze of someone else within 1d6 minute's time in order to give it to them instead. A save vs. death prevents this though and forces the koldunia to experience the test herself. Roll 1d6:
[1] Crops fail, or if they don't have crops, their current food stores go bad.
[2] Wedding (or other romantic event they're having) gets crashed.
[3] Learn a secret, but also age 1d3 years.
[4] Turned into a dog for 24 hours.
[5] Whisked away on a flying cauldron, ending up 1d100 miles away in a random direction.
[6] Their passage is 'swept away'- everyone forgets who they are for the next 1d3 days.
DCC RPG Conversion Notes
Charisma = Personality
Dexterity = Agility
Constitution = Stamina
Save vs. death = make a Will save DC 10
Referee = Judge
Next week: kolduns of Baba Yaga, part IV!