One-eyed giants, cyclopes are often associated with Poseidon and his island domains, though a sizeable number follow Hephaestus as smiths in his volcanic forges. A few still serve Zeus directly, thanks to the events of Titanomachy. Others hail from other lands, such as one-eyed fomorians in the service of Balor, or even the monoculur behemoths of Nergal. Whatever the case, they come in a number of varieties, ranging from quite civilized to very savage.
Associated Divinity/Cult (d12)
1-7. Poseidon (somewhat savage: +1 when rolling for cyclops' disposition)
8-9. Hephaestus (quite civilized: -2 when rolling for cyclops' appearance and disposition)
10. Zeus (somewhat civilized: -1 when rolling for cyclops's appearance)
11. Balor (very savage: +2 when rolling for cyclops' appearance and disposition
12. Nergal (somewhat savage: +1 when rolling for cyclops' appearance)
Cyclops' Appearance (d8)
2-3. One-eyed, unkempt-looking giant (75% chance of having a beard & a nymph mate)
4. One-eyed, bald giant (50% chance of being ugly; 50% chance of having leathery skin)
6-7. One-eyed, bald and ugly giant with leathery skin, a horn, and cloven feet
8 or more. One-eyed, bald and ugly giant with a centauroid body (25% chance of also having a horn)
Leathery skin: +2 AC bonus, but -3 Intelligence penalty
A horn: can be used to gore as part of a charge for 1d6 + HD damage, -2 Intelligence penalty
Cloven feet: +5' speed
Centauroid body: +15' speed, -2 AC penalty, & +2 HD
Cyclops' Disposition (d6)
2. Contemplative: relatively calm and likely peaceful because it is enamored with a nearby nymph (a base75% chance)
3. Guardian: will chase off interlopers, attacking if they don't flee
5. Cruel Host: will invite interlopers in as guests, but then trap and try to eat them
6 or more. Rampage: attacks and attempts to terrify and eat anyone it finds, whether in its territory or not
Special Qualities (roll for each to see what a particular cyclops has)
- Better Weapon (25% chance: has more than just a club; does 2d6 + HD damage instead)
- Poor Depth Perception (33% chance: -4 to ranged attack rolls, but will attempt them anyway)
- See Invisible (50% chance: just what do you think their single eye is for?)
- Shepherd (75% chance: will have 1d20 sheep around)
- Tusks (15% chance): can be used as part of a bite attack for 1d4 +1/2 HD damage, -1 Intelligence penalty
- Resistant to Lightning (50% chance if associated with Zeus: +5 to all saves or reducing damage from lightning)
- Wearing Armor (10% chance; 50% chance if associated with Hephaestus: +3 AC bonus, -5' speed)