We begin a new series on ways to incorporate Divinities and Cults: Volume II (which is currently being revised) into your campaign. It may be a little late for Imbolc, but here is Brigid: Celtic Triple Goddess of Fire, Water, Poetry, & Craft!
Roll 1d12
1. The party comes to a well*. It is (roll 1d6):
[1] guarded by a cleric of Brigid, [2] enchanted to grant temporary wisdom to those who drink from it, [3] quite beautiful, [4] actually part of Brigid, [5] the dwelling place of a snake, [6] all of the above: let’s hope that all’s well that ends well.
2. What craft can ye do? Brigid blesses the most skillful member of the party with a random beneficial spell from her list. If unsure, they may have to compete to see who gets it.
3. “I once met a man from Timerick...” A random person is compelled to come up with a poem on the spot. If good (per vote by the players), then he or she gains 10% bonus experience points. If not, then he or she takes 2d6 damage from intense pain in the joints.
4. A flame is found, burning brightly, yet consuming no fuel*. All healing spells work at double effect when in its light, though the flame cannot possibly be moved.
5. Invoking Brigid’s aid, a gilded woman decries one of the following injustices (roll 1d4): [1] senseless fighting, [2] being in one’s head, [3] zombies, [4] all the above. There is a 25% chance of Brigid responding with accompanying music from some nearby cranberry bog.
6. Pure water runs here, shimmering especially bright*. There is also a 50% chance of it being attended by a priestess of Brigid who may even bathe there herself. Washing in the waters not only will grant a +3 bonus to all craft-related rolls for the next 1d4 hours, but also get one clean as a whistle.
7. Three women are spotted upon the road: a poet, a healer, and a smith, all fair of form and with locks of red. There’s a base 50% chance of them being druidesses of Brigid, along with a 10% chance of them being her avatars. In any case, they will be helpful to speak to, if not gaze at.
8. A snake emerges from the nearest hole, biting for 1d4 damage any party members who are Chaotic, even if ‘tis winter. Investigation will reveal that it was sent by some strange, Celtic sect of Apep- the white wyrm!
9. Springtime is coming to this meadow*. Though things aren’t verdant yet, it’s beginning. As such, any new endeavors have a +2 bonus to their rolls for the rest of the day.
10. The party stumbles across a fine, red cloak that, when worn, provides any baked sweets the wearer does wish. Unfortunately, it also has a nasty habit of attracting a wolf each day, one who likes to wear granny disguises. Only a cleric of Brigid can break the curse, no matter what big eyes they have.
11. Being nude and bathed in fire might be fine for some, but not for Brigid’s monotheistic counterpart, St. Bride! The party encounters such a cleric who, though quite a sight to see, will only be bearing her Brigid’s cross and nothing else. What is more, St. Bride’s faith is supported by monks and paladins too (see Volume III for details).
12. Here Brigid is being honored in a small but bright ceremony*. Even if it isn’t Imbolc, there will be 1d2 clerics, 1d3 priestesses, 1d2 druidesses, and 1d4 bards present (save vs. death to avoid being annoyed by the latter). Along with prayer, each of Brigid’s faithful will have a 90% chance of experiencing one of her divine tests: roll 1d20, subtract two, and then consult Volume II. For example, a roll of 15 would indicate that one was in a Fey Realm, while a roll of 8 would indicate that another is working on a votive offering. Results of zero or less mean that participant isn’t being tested at this time.
*The places so marked also have a 25% chance of being located on a ley line, where Celtic spellcasters can gain a bonus to their spells especially (see Volume II).
DCC RPG Conversion notes
Referee= Judge
Save vs. death= make a Will save DC 10
Bronie, Sample 1st Level Cleric of Brigid
Align: LMV: 40’
AC: 6
HD: 1
Atk: 1
Dmg: 1d6 (staff or short bow)
SP: Brigid turn ability, mysteries
Spells prepared: Cure Light Wounds, Detect Evil, Faerie FireD
SV: C1
Mor: 11
Possessions: Leather armor, green cloak, holy symbol, staff, short bow, arrows, flask of pure water, fire tinder, 17 silver pieces
Bronie, DCC Stats
Init +3Atk staff or short bow +2 (1d6)
AC 13
HD 1d8
MV 30’
Act 1d20
SP: Brigid turn ability, mysteries
Spells known: Blessing, Detect Evil, Protection from Evil, Flaming Hands*
Fort +1
Ref +1
Will +2
AL L
Next week: Divinity Encounters, Cernunnos!