Clerics of Veles have access to the
following spells, reflecting his cthonic, chaotic, bestial, and cunning nature.
LABYRINTH LORD
1st Level: Command, Create Water (flowing up from below), Cure Light Wounds (reversible), Detect Evil (lawful, light, airy, and/or heroic beings), Light (reverse), Purify Food and Drink (reversible), Remove Fear (reverse), Resist Cold, Charm Person*, Sleep*
2nd Level: Augury, Bless (reversible), Delay Poison, Find Traps, Hold Person, Snake Charm, Speak with Animal, Barkskin (D), Feign Death (D), Obscuring Mist (D), Warp Wood (D), Amnesia*, Darkness Globe*, Detect Invisible*, ESP*, Invisibility*, Knock*, Mirror Image*, Ray of Enfeeblement*, Scare*, Shatter*
3rd Level: Animal Growth, Animate Dead, Cure Blindness (reversible), Cure Disease (reversible), Dispel Magic, Glyph of Warding, Remove Curse (reversible), Speak with Dead, Hold Animal (D), Insect Swarm (D), Plant Growth (D), Snare (D), Tree Shape (D) (willows only), Water Breathing (D), Infravision*, Protection from Normal Missiles*
4th Level: Create Food and Water (subterranean and/or bovine fare), Cure Serious Wounds (reversible), Detect Lie, Divination, Lower Water (reverse), Speak with Plants, Sticks to Snakes, Tongues, Hallucinatory Terrain (D), Hold Vegetation and Fungus (D), Passplant (D), Protection from Electricity (D), Arcane Eye*, Confusion*, Dimension Door*, Fear*, Fumble*, Mover Earth (Lesser)*, Polymorph Others*, Polymorph Self*
5th Level: Commune, Cure Critical Wounds (reversible), Animal Growth (D), Insect Plague (D), Sticks to Snakes (D), Transmute Rock to Mud (D), Tree Stride (D) (willows only), Distort Distance*, Passwall*, Secret Chest*, Stoneshape*, Telekinesis*, Wall of Stone*
6th Level: Find the Path, Heal (reversible), Part Water, Arcane Window*, Guards and Wards*, Move Earth*
7th Level: Regenerate, Restoration, Creeping Doom (D), Reincarnate (D), Transmute Metal to Wood (D), Clone*, Duo Dimension*, Phase Door*
2nd Level: Augury, Bless (reversible), Delay Poison, Find Traps, Hold Person, Snake Charm, Speak with Animal, Barkskin (D), Feign Death (D), Obscuring Mist (D), Warp Wood (D), Amnesia*, Darkness Globe*, Detect Invisible*, ESP*, Invisibility*, Knock*, Mirror Image*, Ray of Enfeeblement*, Scare*, Shatter*
3rd Level: Animal Growth, Animate Dead, Cure Blindness (reversible), Cure Disease (reversible), Dispel Magic, Glyph of Warding, Remove Curse (reversible), Speak with Dead, Hold Animal (D), Insect Swarm (D), Plant Growth (D), Snare (D), Tree Shape (D) (willows only), Water Breathing (D), Infravision*, Protection from Normal Missiles*
4th Level: Create Food and Water (subterranean and/or bovine fare), Cure Serious Wounds (reversible), Detect Lie, Divination, Lower Water (reverse), Speak with Plants, Sticks to Snakes, Tongues, Hallucinatory Terrain (D), Hold Vegetation and Fungus (D), Passplant (D), Protection from Electricity (D), Arcane Eye*, Confusion*, Dimension Door*, Fear*, Fumble*, Mover Earth (Lesser)*, Polymorph Others*, Polymorph Self*
5th Level: Commune, Cure Critical Wounds (reversible), Animal Growth (D), Insect Plague (D), Sticks to Snakes (D), Transmute Rock to Mud (D), Tree Stride (D) (willows only), Distort Distance*, Passwall*, Secret Chest*, Stoneshape*, Telekinesis*, Wall of Stone*
6th Level: Find the Path, Heal (reversible), Part Water, Arcane Window*, Guards and Wards*, Move Earth*
7th Level: Regenerate, Restoration, Creeping Doom (D), Reincarnate (D), Transmute Metal to Wood (D), Clone*, Duo Dimension*, Phase Door*
DCC RPG
1st Level (d11): Blessing, Darkness, Detect Evil (lawful, light, airy, and/or heroic beings), Food of the Gods (subterranean and/or bovine fare), Paralysis, Resist Cold (but not heat), Second Sight, Word of Command, Charm Person*, Sleep*, Glorious Mire*
2nd Level (d18): Cure Paralysis, Curse, Binding, Lotus Stare, Neutralize Poison or Disease, Restore Vitality, Snake Charm, Wood Wyrding, Detect Invisible*, ESP*, Forget*, Invisibility*, Knock*, Phantasm*, Ray of Enfeeblement*, Scare*, Shatter*, Sequester*
3rd Level (d8): Animate Dead, Remove Curse, Speak with the Dead, Dispel Magic*, Emirikol's Entropic Maelstrom*, Transference*, Water Breathing*, Forest Walk* (willows only)
4th Level (d6): Affliction of the Gods, Vermin Blight, Polymorph*, Transmute Earth*, Wizard Sense*, Kith of the Hydra*
5th Level (d3): Hepsoj's Fecund Fungi*, Mind Purge*, Replication*
2nd Level (d18): Cure Paralysis, Curse, Binding, Lotus Stare, Neutralize Poison or Disease, Restore Vitality, Snake Charm, Wood Wyrding, Detect Invisible*, ESP*, Forget*, Invisibility*, Knock*, Phantasm*, Ray of Enfeeblement*, Scare*, Shatter*, Sequester*
3rd Level (d8): Animate Dead, Remove Curse, Speak with the Dead, Dispel Magic*, Emirikol's Entropic Maelstrom*, Transference*, Water Breathing*, Forest Walk* (willows only)
4th Level (d6): Affliction of the Gods, Vermin Blight, Polymorph*, Transmute Earth*, Wizard Sense*, Kith of the Hydra*
5th Level (d3): Hepsoj's Fecund Fungi*, Mind Purge*, Replication*
Next week: Clerics of Veles, Part V!