Propaganda (Uncle Steel
Dwarf Spells)
Though
his commissars would never admit it, Propaganda can be quite magical indeed.
1st Level: Command (+3 vs. Proletarians), Cure Light
Wounds, Detect Capitalism (as Detect Evil but senses free market forces
instead), Purify Food and Drink (reverse), Remove Fear (reverse), Resist Cold,
Equalitarian Missile (as Magic Missile*, but only does damage to Capitalists),
Message* (requires speaking into a device)
2nd
Level: Bless (reverse), Delay Poison,
Find Traps, Know Alignment (requires at least 1 turn of interrogation first),
Hold Person, Resist Fire, Reveal Charm, Spiritual Weapon, Fire TrapD,
Heat MetalD, Produce FlameD, Amnesia* (requires 1d6 turns
of Reprograming first), Phantasmal Force* (for Indoctrination)
3rd
Level: Cure Blindness (reverse),
Dispel Magic, Glyph of Warding, Locate Object (in order to seize it), Remove
Curse (reverse), Striking, Explosive Runes*, Stinking Cloud*
4th
Level: Create Food and water
(reverse), Cure Serious Wounds, Detect Lie, Arcane Eye* (usable only against
those suspected of Counter-Revolutionary Behavior), Wall of Fire*
5th
Level: Commune (requires 1d6 turns of
grain, livestock, land, and/or general confiscation of others’ livelihood first),
Cure Critical Wounds, Dispel Capitalism (as Dispel Evil, but affects business
folk instead), Flame Strike, Faithful Hound* (to guard against Dissidents)
6th
Level: Animate Objects (if made of metal), Blade Barrier (appears
as Equalitarian Firearms)
7th Level:
Holy Word (reverse- works on Capitalists), Degenerate (reverse of Regenerate),
Summon Devil*
Avatar of Uncle Steel Dwarf
Align: C
MV 20
AC -10
HD 15
Atk: 1 slam or
crush
Dmg: 3d8
SP: commissar
propaganda/abilities (caster level 15), immune to any harm from metal, fire, or
charm effects, -4 when
surrounded by Capitalists
Magic resistance:
20%
SV: C15
Mor: 8
Hulking but squat,
these embodiments of the Equalitarian Tyrant himself are red in color and made
of hell-forged steel. Unless keeping an individual alive would serve his
greater interests, the avatar will quickly redistribute his victim’s blood and
bones all over the area via mighty slams and crushes.
The Amaranthine Wizard
Archenemy
of Uncle Steel Dwarf, the Amaranthine Wizard stands in diametric opposition to
him and Equalitarianism. Rather than espousing equality, he espouses hierarchy.
Rather than attacking capitalists and eliminating private property, he attacks
inhumans and seeks to forge pure human nation-empires. Still, his clergy, the Amaranthineschaft, can be as ruthless as Uncle Steel Dwarf’s
commissars. As a result, one can use their rules in a modified way until he can
be dealt with in a separate article.
Next week: Priestesses of Diktynna / Britomartis!