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Cleric Spells (Asclepius)
Clerics of Asclepius have access to any spells
that cause healing, rejuvenation, and/or promote good health. Remember too that
their Asclepian Mysteries can grant them a +4 bonus to all
healing-related Casting Rolls, up to once per day per level (if using that rule,
which you should!)
1st Level: Cure
Light Wounds, Protection from Evil, Purify Food and Drink, Remove Fear, Resist
Cold, Sanctuary, Detect Snares and PitsD, Purify Food and WaterD
2nd
Level: Bless, Delay Poison, Find Traps, Resist Fire, Snake
Charm, Heat MetalD (for sterilization
purposes)
3rd
Level: Cure Blindness,
Cure Disease, Prayer, Remove Curse
4th
Level: Create Food and
Water, Cure Serious Wounds, Exorcise, Neutralize Poison, Protection from Evil
10’ Radius
5th
Level: Atonement, Cure
Critical Wounds, Dispel Evil
6th
Level: Heal, Restoration (gained at an earlier level than
other clerics)
7th
Level: Regenerate, Resurrection
(use triggers an automatic Type V Divine Test!)
Asclepeion
(healing temple) Encounters
Roll
or pick to determine what adventurers encounter in a place of healing.
Roll
1d8
1. 1d6 Special Facilities are also at the Asclepeion
(roll 1d8): a Gymnasium, Healing Well, Labyrinth, Library, Sacred
Grove, Small Stadium, Theatre, or Tholos (small circular building/ gazebo)
2. Strange
event (roll 1d3): random visiting spirit (see Divinities and Cults: Volume II), contagion (Save or catch a disease), or per Referee.
3.
1d10 Non-venomous snakes (75% chance of freaking out those not used to
them)
4. 1d20
Patients that are either (roll 1d4): very ill, not ill at all, known to
a random party member, or dangerous.
5. 1d4
Assistants or Orderlies that are (roll 1d4): very helpful, know ‘what’s
really going on’ (35% chance of actually being right), suspiciously absent, or
have some ulterior motive.
6. 1d6
Nurses that are either (roll 1d6): quite attractive, quite unattractive,
very helpful, very rude, under duress, or a combination thereof.
7. 1d3
Clerics of Asclepius that are (roll 1d6): distracted, busy (wait time
increases to 4d20 minutes), under duress, very skilled, very talkative, or a
combination thereof.