1-5. Seemingly constrained, the druid takes a -1d3 penalty to all his rolls for the next 1d12 hours unless a more fitting individual can be found and held by the druid for at least 2d6 rounds, likely resulting in a very negative reaction from the individual. If so, such as one who might impersonate the Gauls (or worse, their ancestors), then they can be constrained quite ruthlessly instead.
Wednesday, November 11, 2026
Druids of Esus, Part II
Wednesday, November 4, 2026
Druids of Esus, Part I
Gallic Forest God
Tenets of Esus
- Respect the Lord of the Forest, working his willows & woods
- Let the fitting hang, maintaining peace in the cosmic order
- Be fertile like the bull
- Transcendent like the crane
Wednesday, October 28, 2026
Druidesses of Sequana, Part III
1st Level
Create Water (river water), Cure Light Wounds, Protection from Evil, Remove Fear, Resist Cold, Sanctuary, Purify Water (D, to make it river water), Floating Disc* (duck barge-shaped, works if used on a river)
Wednesday, October 21, 2026
Druidesses of Sequana, Part II
1-5. Blockages prevent flows. The druidess takes a -1d3 penalty to all her rolls for the next 1d12 hours. She can reduce it sooner by 1 for every person she helps or heals.
Wednesday, October 14, 2026
Druidesses of Sequana, Part I
Tenets of Sequana
- Honor the river and waters, letting them flow
- Provide healing to others
- Things might need to be given as offerings
- Be joyful like a duck
Wednesday, October 7, 2026
Druids of Taranis, Part III
1st Level
Command, Create Water (as rain), Cure Light Wounds (reversible), Protection from Evil, Remove Fear (reversible), Manipulate Fire*, Shocking Grasp
Wednesday, September 30, 2026
Druids of Taranis, Part II
1-5. With a great reverberation, the druid takes a -1d3 penalty to all his rolls for the next 1d12 hours, stunned by Taranis's potency. He can perform one of the methods below to end it immediately, whether a deed, a sacrifice, or a high sacrifice, though the god's point has been made, and can lead to a clearing or rain, out of the sky.
Wednesday, September 23, 2026
Druids of Taranis, Part I
Tenets of Taranis
- Like the storm, espouse conflict as needed, striking thunderously
- Showing the Great Wheel
- Dominating the land with fire
- Enduring like the oak
Wednesday, September 16, 2026
Warrior Cults: the Hammer, Part III
- Spells: Like other warrior-priests, treat them as clerics, except that they know and can cast just 1 spell from their divinity's list per day for each level that they could normally cast. For example, a 5th level warrior-priest of the hammer could cast one 1st, one 2nd, and one 3rd level spell from his list each day. This arrangement should be enough.
- Weapon: Their allowed weapon is of course the hammer. What else would one need?









