Wednesday, May 13, 2026

Priests of Meness, Part III

Spells of Meness
Such lunar radiance shows the flows of this world, and that of others.

1st Level
Cure Light Wounds, Light (appearing as moonlight), Create Water, Charm Person*, Magic Missile* (which only harms those who work against the priest's tenets), Sleep*

Wednesday, May 6, 2026

Priests of Meness, Part II

Divine Tests
The moon may rise, but the light is not always easily discerned.

  1-6: To shine, one must reflect. The priest incurs a -1d3 penalty to his rolls for the next 1d12 hours. It could be that he's entered a less fortunate otherworld (see further below), or at least gets a glimpse of one.

  • For example, an animist priest of Meness may find it difficult to attune with the local spirits (as well as do other things) for the next 3 hours. Perhaps they have become different somehow, or has he?

Wednesday, April 29, 2026

Priests of Meness, Part I

Meness
Baltic Moon God

Tenets of Meness

  • Attune with the Moon
  • Espouse Lunar Ways & Folk
  • Drawing Upon Moonlike Things 

Wednesday, April 22, 2026

Priestesses of Saule, Part III

Spells of Saule
Beautiful light shines down, bringing great bounty to the people, ways, and land.

1st Level
Cure Light Wounds, Detect Evil, LightProtection from Evil, Purify Food and DrinkRemove Fear

Wednesday, April 15, 2026

Priestesses of Saule, Part II

Divine Tests
The sun may be reflected in things, but not always pleasantly.

  1-6What must be done? The priestess suffers a -1d4 penalty to her rolls for the next 1d12 hours unless she is engaged in some activity that's generally related to one of her emphasis approach divine test requirements (see below), whether it's fulfilled or not. Afterwards, she can do other things without such disadvantage.

  • For example, an animist priestess of Saule may take a -2 penalty for the next 8 hours when she's not attempting to commune with the spirits, seeking a new sacred grove, in a new, sunny place, or while facing a certain direction.

Wednesday, April 8, 2026

Priestesses of Saule, Part I

Saule
Baltic Sun Goddess


Tenets of Saule

  • Attune with the Sun
  • Espouse Sunny Ways & Folk
  • Drawing Upon Sunny Things 

Wednesday, April 1, 2026

Minions of NgWhi, Part III

Spells of NgWhi
Triple ebony serpent horror might appear separate, but is still merged in the end. Many spells are common amongst its minions, though some may gain access to additional ones via the 3 Heads / Aspects of NgWhi too (see further below). Its witches and warlocks can incorporate others as well. In any case, in defiance of the Proto Indo-European Gods, NgWhi's clerics can cast the same spell more than once per day (if so prepared), and most of them are reversed. Some doom of man is sure to follow.

1st Level
Command, Create Water (reversed), Cure Light Wounds (reversible), Detect Evil (reversed), Light (reversed)Protection from Evil (reversed), Purify Food and Drink (reversed), Remove Fear (reversed)

Wednesday, March 25, 2026

Minions of NgWhi, Part II

Demon Tests
Triple horrors abound, including for those who follow such a primeval evil. The minion...

  1-6: Takes a -1d12 penalty to their rolls unless they are engaging in one of NgWhi's Heads / Aspects, determined at random (see below), for the next 1d12 turns. They must do so especially if it would be unwise.

  • For example, Seize the Abundance of Others might compel them to rob everyone and everything in sight, even their allies for the next 4 turns, or else suffer a -8 penalty to their rolls. Such allies likely won't take too kindly to that, and will likely seek to rob them too.

Wednesday, March 18, 2026

Minions of NgWhi, Part I

NgWhi
Proto Indo-European Demon Lord of Theft, Senseless Violence, & Ruin


Cult Edicts of NgWhi

  • Seize the Abundance of Others
  • Spread Great Disturbance
  • Let the Dark Hordes Take Over