Tenets of Jurate
- Love the Sea and Its Islands
- Let the Amber Flow
- Enjoy Love as Long as it Lasts
Tenets of Jurate
1st Level
Command, Create Water (reversed), Cure Light Wounds (reversible), Detect Evil (reversible), Detect Magic, Light (reversed), Protection from Evil, Purify Food and Drink, Remove Fear (reversible), Resist Cold, Sanctuary, Message*, Sleep*, Ventriloquism*
Divine Tests
This world only leads to doom and death, though dying before one dies can bring an end to it.
1-6: A whisper, and the conclusion draws close. Perhaps not yet, though the cleric will undergo a -1d3 penalty to his rolls for the next 1d12 hours in any case, seeing that there's nothing for certain that one can count on in this life. Yet another reminder to get his affairs in order.
Tenets of Velnias
Our fate holds the key to the future of not only ourselves, but of our descendants too.
Laima
Tenets of Laima
1-6: To shine, one must reflect. The priest incurs a -1d3 penalty to his rolls for the next 1d12 hours. It could be that he's entered a less fortunate otherworld (see further below), or at least gets a glimpse of one.