Wednesday, June 25, 2025
Medieval Clerics, Part II
Wednesday, June 18, 2025
Medieval Clerics, Part I
Serve your faith, and it will serve you well.
Tenets of Medieval Orders
- Be virtuous & humble
- Be pure (abiding by chastity & poverty)
- Doing one's duty (obedient)
- Denounce evil (especially magic!)
- Following the principles of one's faith (by angel or saint)
Wednesday, June 11, 2025
Dark Age Clerics, Part III
Wednesday, June 4, 2025
Dark Age Clerics, Part II
What has come has gone, perhaps never to return, whether a Bronze Age collapse, Iron Age collapse, or not.
1-9. All things come to an end, some more unfortunately than others. The dark age cleric (or whomever is affected by this test) experiences austerity. Each result will compound when experienced more than once, and might only be undone once he (or the dark age cleric who caused it) rolls a magical side-effect of 12 at some point (see Part I).
As for what the thing affected is, roll 1d8: [i] magic spell, [ii] thing held, [iii] thing worn, [iv] thing consumed, [v] thing read, [vi] thing sat upon, [vii] mode of transport, [viii] furnishing.
Wednesday, May 28, 2025
Wednesday, May 21, 2025
Bronze Age Clerics, Part III
Spells Known: Bronze Age clerics can know 1d4+2 spells of levels that they can cast, determined at random. These are drawn from the standard cleric list, or from a divinity or other list if combining rules (see Folk & Epoch Variations below). For example, a 4th level palace cleric might know just three 1st level spells, but five 2nd level spells.
Wednesday, May 14, 2025
Bronze Age Clerics, Part II
Bronze Age Tests
Great works may collapse with an even greater fall.
1-9. The gods appear angered! The bronze age cleric loses access to all his spells and his turn ability. Roll on a matching table below to determine what tasks he must perform to have each one of them restored.
Glorious Warrior (d6)
[1] Ride upon a chariot with 3d4 or more spectators viewing the resplendent act.
[2] Hold twin, golden weapons before the brilliant sun.
[3] Spy a new land, place, woman, or group to be conquered by his might, drinking well afterwards in celebration.
[4] Deposit 3d3 weapons in water, or have them be bent and buried as an offering at least.
[5] Capture 2d3 cattle, whether beasts or lesser men.
[6] Impressively defeat 1d3 foes from a rival group.
Wednesday, May 7, 2025
Bronze Age Clerics, Part I
Gods of the Bronze Age
Glorious warriors, palaces, and god-kings abound, with forgings for divinities to match.
Tenets of Bronze Age Gods
- Achieve glory for oneself according to one's caste
- Obey the paternal order
- Ensure the success of your family, your clan, and your people
- Trade with others as needed
- Do not deign to use iron or other non-bronze armament or protection