
The bow strikes that which is unready.
1-11. We will see who's first to fall. The cleric loses access to some of his spells (50% chance for each one), possibly including his turn ability. Roll 1d6 to determine what he must do to get each one back.
[1] Hunt, bringing down a beast for food.
[2] Hit a target, making a successful ranged attack against a worthy foe or dangerous prey.
[3] Ski, traveling for at least 1d6 turns upon snow or 3d6 turns on foot upon wilderness ground if not snowy.
[4] Chastise one who has failed to keep their word.
[5] Find glory in battle, felling a foe.
[6] Eat a fine meal of meat.