
Spells of Aegir
What wonders gush from Aegir's halls?
1st Level: Create Water, Cure Light Wounds (reversible), Purify Food and Drink, Resist Cold, Shield*, Divine Weather (D, winds inland or any weather at sea), Bestow Blessing & Curse^ (link), Blasting^ (link), Warding^ (link)
2nd Level: Augury, Bless, Hold Person (seemingly stopped by winds or waves), Resist Fire, Call Champion^ (link), Conjure Realm^ (link)
3rd Level: Locate Object (if it's located in the sea), Prayer, Remove Curse (reversible), Striking (on Aegir's allowed weapons), Call Lightning (D), Gust of Wind*, Water Breathing*, Enchant Food & Drink^ (when in a nautical setting, link)
4th Level: Create Food and Water (can also make ale and mead), Cure Serious Wounds (reversible), Lower Water, Protection from Electricity (D), Polymorph Other* (sea creatures only), Polymorph Self* (the same), Summon Animal I (D, sea creatures only), Attune Arms & Armor^ (link)
5th Level: Cure Critical Wounds (reversible), Flame Strike (made of fierce water or wind instead), Summon Monster III* (sea creatures), Commune with Nature (D), Control Winds (D), Summon Animal II (D, as above), Conjure Elemental* (Air or Water only), Call Maiden^ (link)
6th Level: Part Water, Speak with Creatures (sea creatures only), Summon Giant (sea or storm)
7th Level: Control Weather (to make more windy inland, or any weather on coasts and at sea), Restoration
^ New spells. Aegir is served by elemental water and air lords. His clerics thereby can cast spells like Water Warding and Call Air Champion, just like those who follow similar divinities.
The Hall of the Sea
an Aegir Encounter
an Aegir Encounter
Many who greatly serve the gods look for great service too.
The party comes upon a tavern. All there are cleric-types of the Norse gods, or could even be avatars themselves.
Map by Kassoon https://www.kassoon.com/dnd/house-map-generator/
Each square = 5'
Location 1: Ozkar, a cleric of Aegir hosts here at the bar. Various tables and chairs abound too with helpful serving wenches. The place has a nautical theme, replete with ropes, oars, anchors, and representations of waterlife and the sea itself. Ale, mead, and sundry foodstuffs flow freely, compounded by the test he experiences.
Ozkar Gæirasson, 5th level Norse cleric of Aegir
Align: N, MV: 40', AC 6, HD: 5, HP: 27, Atk: 1, Dmg: 1d8+1 (+1 trident)
Align: N, MV: 40', AC 6, HD: 5, HP: 27, Atk: 1, Dmg: 1d8+1 (+1 trident)
SP: cleric abilities, Flowing Drink divine test (see Part II), spells prepared
1st Level: Create Water, Purify Food and Drink, Resist Cold, Divine Weather (D, winds inland or any weather at sea), Bestow Blessing & Curse^ (link)
2nd Level: Augury, Bless, Hold Person (seemingly stopped by winds or waves), Resist Fire
SV: C5, Mor: 9, Items: holy symbol, +1 trident, +1 dagger, leather armor, 205 silver pieces.
1d12 other Norse clerics will also be present. They each serve one of the following divinities, with stats found near the bottom of the linked pages in most cases. Roll 1d16.
Norse Divinity Generator
1. Aegir (see above)
2. Baldr (link)
3. Freya (link)
4. Freyr (link)
5. Frigg (link)
6. Heimdall (link)
7. Hel (link)
8. Idunn (link)
9. Loki (link)
10. Njordr (link)
11. Odin (link)
12. Sif (link)
13. Skadi (link)
14. Thor (link)
15. Tyr (link)
16. Ullr (link)
2. Baldr (link)
3. Freya (link)
4. Freyr (link)
5. Frigg (link)
6. Heimdall (link)
7. Hel (link)
8. Idunn (link)
9. Loki (link)
10. Njordr (link)
11. Odin (link)
12. Sif (link)
13. Skadi (link)
14. Thor (link)
15. Tyr (link)
16. Ullr (link)
Alternatively, clerics can also be quickly generated based on the subsequent stats, modified by the group of gods they follow.
3rd level Norse cleric
MV: 40', AC 6, HD: 3, Atk: 1, Dmg: by weapon
MV: 40', AC 6, HD: 3, Atk: 1, Dmg: by weapon
SP: cleric abilities, spells prepared
1st Level: pick 4 from divinity's list
2nd Level: pick 3 from divinity's list
SV: C3, Mor: 8, Items: holy symbol, 1d2 of divinity's weapons, light armor, 6d6 silver pieces.
Also roll by Norse cleric type below:
Aesir Clerics (roll 1d8)
of Balder, Frigg, Heimdall, Odin, Sif, Thor, Tyr, or Ullr
1. Protected: have +1d3 AC thanks to heavier armor and/or a shield, but also -1d2 x 5' speed
2. Fighting-Man: have +1d2 to hit with one of their weapons, but must save vs. death/ make a Will save DC 10 to break off combat
3. Lawful: very respectful of borders and honor
4. Willful: have +1d2 to saves, but suffer -1d2 to checks to negotiate
5. Stalwart: have +1d2 to morale, but suffer -1d2 x 5' speed
6. Ordealed: have +1d2 to all mental and magical rolls, but suffer -1d2 to physical ones
7. Tough: have +1d2 hit points, but suffer -1d2 to assist others
1. Protected: have +1d3 AC thanks to heavier armor and/or a shield, but also -1d2 x 5' speed
2. Fighting-Man: have +1d2 to hit with one of their weapons, but must save vs. death/ make a Will save DC 10 to break off combat
3. Lawful: very respectful of borders and honor
4. Willful: have +1d2 to saves, but suffer -1d2 to checks to negotiate
5. Stalwart: have +1d2 to morale, but suffer -1d2 x 5' speed
6. Ordealed: have +1d2 to all mental and magical rolls, but suffer -1d2 to physical ones
7. Tough: have +1d2 hit points, but suffer -1d2 to assist others
8. Reroll twice
Vanir / Alfar Clerics (roll 1d8)
of Freya, Freyr, or Njord. Idunn could be one of the Alfar, so her clerics can select from this list.
Followers of the Aesir goddesses (ásynjur) can use this table instead too.
of Freya, Freyr, or Njord. Idunn could be one of the Alfar, so her clerics can select from this list.
Followers of the Aesir goddesses (ásynjur) can use this table instead too.
1. Sorcerous: can cast 1d2 extra spells at each level, but won't wear armor
2. Enchanted: have +1d2 to saves, but will avoid melee
3. Neutral: greatly prefer the middle way
4. Bountiful: have +1d4 x 25% treasure, but are more likely to be targeted by the same amount before others
5. Pleasant: have +1d2 to social rolls, but combat initiative suffers by -1d2
6. Alluring: have +1d2 to all rolls to enjoy and cause pleasure, but suffer -1d2 to resist indulgence
2. Enchanted: have +1d2 to saves, but will avoid melee
3. Neutral: greatly prefer the middle way
4. Bountiful: have +1d4 x 25% treasure, but are more likely to be targeted by the same amount before others
5. Pleasant: have +1d2 to social rolls, but combat initiative suffers by -1d2
6. Alluring: have +1d2 to all rolls to enjoy and cause pleasure, but suffer -1d2 to resist indulgence
7. Giving: have +1d2 to rolls to help others, but suffer -1d2 to do harm
8. Reroll twice
Jotnar Clerics (roll 1d7)
of Aegir, Hel, Loki, or Skadi
1. Destructive: cause 1d2 extra damage, but are themselves always healed 1d2 less
2. Wild: have 1d2 x 5' extra speed, but suffer -1d2 morale
3. Chaotic: are almost always adversarial, if not liberated
4. Large: have 1d3 extra hit points per level, but also have trouble fitting in small places, using mounts, etc.
5. Primal: have +1d2 to saves, but can only cast 1d2 less spells of each level
6. Simple: have +1d2 to all physical rolls, but suffer -1d2 to all mental and magical ones
5. Primal: have +1d2 to saves, but can only cast 1d2 less spells of each level
6. Simple: have +1d2 to all physical rolls, but suffer -1d2 to all mental and magical ones
7. Reroll twice
Avatars
If the Referee wishes the clerics to actually be partial physical representations of those gods, then each of the stats can be improved 3d4 fold.
Location 2: Here the serving maids prepare the food for the place. Each associates with one of the daughters of Aegir and Ran. This trait will affect their interactions with their patron: as with ocean waves, as with service.
1. Álfrún (“secret”): mysterious and elusive.
2. Bára (“billow”): breezy and rolling.
3. Blóðughadda (“bloody hair”): reddish hue.
4. Bylgja (“to swell”): surging and increasing.
5. Dúfa (“dove”): gentle and soothing.
6. Hefring (“to heave”): rising and falling.
7. Himinglæva (“sky gleam” ): shimmering and reflective.
8. Hrönn (“wave”): ever-moving and restless.
9. Kólga (“to chill”): cold and refreshing.
Next week: We begin a new series on Gods of the Ages, starting with Gods of the Stone Age!
RPG srd Old School 1st ed AD&D Aegir Norse Cleric Generator Aesir Vanir Alfar Jotnar
RPG srd Old School 1st ed AD&D Aegir Norse Cleric Generator Aesir Vanir Alfar Jotnar