Divine Tests
Trickery can lead the blind to catastrophe.
1-11. Baldr calls his faithful to be restored in his ways. His cleric loses access to some of his spells (50% chance for each one), possibly including his turn ability. Roll 1d6 to determine what he must do to have every one of them restored.
[1] Appreciate a thing of beauty for 4d6 turns.
[2] Be peaceful (unless attacked first) for 2d4 hours.
[3] Allow himself to be hit by 1d3 ranged attacks. He may use his mysteries of Baldr to protect himself if he wishes, that is, if he has enough of them remaining that day.
[4] Glow bright white for 2d6 hours, making detection and love from the goodly automatic, gaining +1d4 Charisma with such types, the reverse with all others.
[5] Meet with a diviner for 3d4 turns, seeking guidance on one's doom.
[6] Be kind to all he meets for the next 1d6 hours, no matter their disposition.