Divine Tests
Enjoy the chords that the gods play, for otherwise this world might only break your heart.
1-11. The songs are spent. What can be regained? The lyrist loses access to some of his spells (50% chance for each one). Roll 1d7 to see what things he must do to get them back.
[1] Make music for 3d6 turns.
[2] Compose an original poem, taking 1d3 turns and an Intelligence check (DC 15), unless the lyrist's player composes one faster.
[3] Challenge one who would seduce with voice or beauty. Doing so will likely earn her ire (an 85% chance), and the certainly of further tests from her.
[4] Journey underground for 2d6 turns, alone.
[5] Traffic with a random spirit for 1d3 turns. There's a 25% chance of it being hostile, in which case the lyrist must save vs. death/ make a Will save DC 10 or take 1d2 damage to a random ability score.
[6] Look forward only and remain above ground. Do not gaze back or turn around for 1d6 turns.
[7] Only sing or speak in rhymes for the next 1d6 hours.