Wednesday, August 14, 2024

Clerics of Zibelthiurdos, Part II

Divine Tests
The sky father rides far, claiming all that the eye can see.

1-11. Something need get Zibelthiurdos' attention. Until the cleric does so, he loses access to some of his spells (50% chance for each one), possibly including his turn ability. Roll 1d6 to see what the cleric must do to have each restored.
   [1] Shoot 1d3 arrows into the sky. There's also a 1 in 12 chance of causing a significant weather change, though those affected by the falling arrows (a 33% chance each) might have more impending concerns.
   [2] Gain a wife, or at least spend 2d3 turns working to gain one. If the cleric already has a wife, then more are fine.
   [3] Be on horseback for at least 3d3 turns.
   [4] Spend at least 2d3 turns working to help one's family or to help it expand by siring more.
   [5] Mark a new territory as Zibelthiudos' own, one even as small as 1d6 quarter acres.
   [6] Stay beneath the open sky for the next 4d3 turns.