Wednesday, June 7, 2023

Dionysus Encounters, Part III


Quests of Dionysus
When the cups are flowing, adventure begins. Each can be used as alternate divine tests for his cleric types and/ or even as escapades for others. Roll 1d12.

1. Live a wild life (Agrios): A random party member becomes Chaotic for the next 1d6 hours. If already so, he becomes especially Chaotic, acting erratically in any case. Followers of Dionysus may know how to relieve the issue sooner, but can't understand why anyone would want to.

2. Don’t let yourself be held back by Authority, man! (Liber): A tyrant has taken over a nearby village, forcing the locals to abide by his pronouncements. There's a good 50% base chance of this being true, otherwise he's just a normal ruler who Dionysus would see toppled.

3. Lose yourself in wine (Akratophoros): The next drink a lucky party member takes whisks him away on a katabasis of his own, returning from the underworld 1d20 hours later (hopefully). Now that's some strong stuff!