Clerics of Perun have access to the
following spells.
LABYRINTH LORD
1st Level:
Create Water (as rain), Cure Light Wounds, Detect Evil (chaotic, dark,
watery, and/or serpentine beings), Protection from Evil, Purify Food and
Drink, Remove Fear, Resist Cold, Detect Snares and Pits(D), Divine
Weather(D)
2nd Level: Bless, Delay Poison, Find Traps, Hold Person, Holy Chant, Reveal Charm, Spiritual Weapon (appearing as a stone axe), Strength*
3rd Level: Cure Blindness, Cure Disease, Dispel Magic (if cast by a chaotic, dark, watery, and/or serpentine being), Glyph of Warding, Prayer, Remove Curse, Striking, Call Lightning(D)
4th Level: Create Food and Water, Cure Serious Wounds, Detect Lie, Exorcise, Lower Water, Neutralize Poison, Protection from Evil 10' Radius, Protection from Electricity(D), Lightning Bolt* (requires a bow and does +1 damage per die vs. chaotic, dark, watery, and/or serpentine beings; -2 per die to all others)
5th Level: Commune, Cure Critical Wounds, Dispel Evil (if done by a chaotic, dark, watery, and/or serpentine being), Flame Strike (appears as a thunderclap)
6th Level: Find the Path, Heal, Part Water (or also darkness or serpentine beings)
7th Level: Control Weather (requires 3 apples tossed in the sky), Holy Word, Restoration, Wind Walk
2nd Level: Bless, Delay Poison, Find Traps, Hold Person, Holy Chant, Reveal Charm, Spiritual Weapon (appearing as a stone axe), Strength*
3rd Level: Cure Blindness, Cure Disease, Dispel Magic (if cast by a chaotic, dark, watery, and/or serpentine being), Glyph of Warding, Prayer, Remove Curse, Striking, Call Lightning(D)
4th Level: Create Food and Water, Cure Serious Wounds, Detect Lie, Exorcise, Lower Water, Neutralize Poison, Protection from Evil 10' Radius, Protection from Electricity(D), Lightning Bolt* (requires a bow and does +1 damage per die vs. chaotic, dark, watery, and/or serpentine beings; -2 per die to all others)
5th Level: Commune, Cure Critical Wounds, Dispel Evil (if done by a chaotic, dark, watery, and/or serpentine being), Flame Strike (appears as a thunderclap)
6th Level: Find the Path, Heal, Part Water (or also darkness or serpentine beings)
7th Level: Control Weather (requires 3 apples tossed in the sky), Holy Word, Restoration, Wind Walk
DCC RPG
1st Level (d6): Blessing, Detect Evil (chaotic, dark, watery, and/or serpentine beings), Food of the Gods, Paralysis, Protection from Evil, Resist Cold (but not heat)
2nd Level (d7): Banish, Cure Paralysis, Divine Symbol, Neutralize Poison or Disease, Restore Vitality, Thunderstone (as Stinging Stone, but does lightning damage instead), Strength*
3rd Level (d6): Bolt from the Blue (appears as a thunderclap), Exorcise, Remove Curse, Spiritual Weapon (appearing as a stone axe), Dispel Magic* (if cast by a chaotic, dark, watery, and/or serpentine being), Lightning Bolt* (requires a bow and does +1 damage per die vs. chaotic, dark, watery, and/or serpentine beings; -2 per die to all others)
4th Level (d2): Sanctify, Greater Lightning Bolt (gains a +5 casting bonus, otherwise as Lightning Bolt*, above)
5th Level (d2): Righteous Fire (appears as a lightning storm, but only harms chaotic, dark, watery, and/or serpentine being), Weather Control (requires 3 apples tossed in the sky)
2nd Level (d7): Banish, Cure Paralysis, Divine Symbol, Neutralize Poison or Disease, Restore Vitality, Thunderstone (as Stinging Stone, but does lightning damage instead), Strength*
3rd Level (d6): Bolt from the Blue (appears as a thunderclap), Exorcise, Remove Curse, Spiritual Weapon (appearing as a stone axe), Dispel Magic* (if cast by a chaotic, dark, watery, and/or serpentine being), Lightning Bolt* (requires a bow and does +1 damage per die vs. chaotic, dark, watery, and/or serpentine beings; -2 per die to all others)
4th Level (d2): Sanctify, Greater Lightning Bolt (gains a +5 casting bonus, otherwise as Lightning Bolt*, above)
5th Level (d2): Righteous Fire (appears as a lightning storm, but only harms chaotic, dark, watery, and/or serpentine being), Weather Control (requires 3 apples tossed in the sky)
Next week: Clerics of Perun, Part V!