Healing Side-Effects (Gruagach)
Gruagach naturally
benefits Picts most of all, though those like them may receive assistance too. And,
as with most Pictish deities, those who experience healing from his sorcerers at
a node or other natural place of power can reroll their side-effect if they
wish, though they must take the second result; that is, if they can understand
what it means!
1-2. A Raid Will Do Ye: Ye must be acquiring some cattle or at least some sun to get ye
health back! (Both might be a challenge in Pictish lands- unless already
available, generally requiring 1d6 turns of work and only having a base 50% chance
of success.)
3-4. Rustic Rite: Are ye tattooed, wild, and/or
nekked? If aye, ye get ye healin’. If nay- ach! Ye don’t! (Healing requires
dressing or acting like a Pict.)
5-6. Touch of the Fair Folk: Circle ye
seven times or else get ye a charm-stone (a Pictish painted stone), ‘ere you
receive good health today. But bear you in mind, that you might find, also a
visit from the fey! (A base 33% chance of a fey being showing up along
with the healing: the being will either be- roll 1d4: [1] helpful, [2]
mischievous, [3] alluring, or [4] hostile- in any case remaining for 1d20
rounds.)
7-8. Caledonian Cure: Ye be one of the hard feet, are ye? Eh? EH?!
Dwellin’ on the rocky ground, being tough
or just plain stubborn ‘round, sets one free. If nay, dinna fash yersel! Get
yer healin’ anyway. If aye, a-plenty more fer yer to see! (Healing happens and
with a 50% extra benefit if the recipient is ‘hard-footed’.)
9-12. Blessing of Gruagach: Curin’ is
hoachin' and even grants ye more fer the lot of them! (The patient automatically receives healing
for the full amount, along with a +1 bonus to all rolls for the next 1d6 turns if
tattooed, wild, nekked, raiding, or what have you- up to +2 if more than one
apply.)
Next week: Sorcerers of Gruagach
(Part III)!