Janus
Lawful Roman God of Gateways, Beginnings,
& Time
Tenets of Janus
* Evoke Janus before
all others
* Preside over
gateways
* See to the proper
rituals for all beginnings
* See also to the
proper rites of space, as well
Clerics of Janus
Special: Clerics of Janus
are also known as priests and priestesses. Being a very Roman God, his clerics
focus much on proper ritual, which often takes 1d6 turns at a time. What is more, those clerics who eschew
all armor may assume a bicephalus (two faced) form for up to 1 round per day
per level. See Lugh’s Divine Test #15 in Divinities and Cults: Volume II for
how this ability would work.
Allowed Weapons: Rod, staff
Allowed Armor: Banded or lighter*
Holy Symbol: Two-face (Gemini), Key
Can Turn: Those who violate the laws of time or
space (such as undead and summoned beings)
Janus Mysteries: Clerics of Janus
gain a +2 bonus to all rolls related to doorways, gateways, space, time, and
the like.