Like the
Great Mare that she is, Epona provides stable, strong, and steady support for
those who honor her equine ways and the lands that sustain her people. Roll
1d12.
1-2. Free to Range: Those who would enslave,
harm the land, or replace Epona’s folk must be stopped. The cleric’s healing
will only work in this case on those who would mete out justice upon such fell
ones within at least 1d6 hour’s time, or else the healing is forfeit.
3-4. The Land Provides the
Greatest Succor. The healing will only occur if either the patient is
outdoors or in some other place where horses are housed or dwell, hopefully with
plenty of oats and other grains around.
5-6. Bareback: Horses travel best when they run
free, unbidden by restraint and so should the healing’s recipient. He or she
must be free of garb for the next 1d6 turns, even gaining a +1 to all rolls for
the following hour if Godiva-mounted during that time, though chaffing might
become a problem (a base 33% chance).
7-8. Stable Healing. The patient is healed. In
addition, if within 10’ of a horse, pasture, or horse dwelling when the spell
is cast, then he or she gains 50% extra healing.
9-12. Blessing of Epona. The
recipient is healed for the spell’s amount. In addition, he or she also gains a
+2 bonus to all rolls related to horses and defending the land for the next 1d6
hours. What is more, if he or she is specifically working against tyrants,
despoilers, and/or invaders, then the recipient gains an addition +2 bonus in
those situations as well.