Wednesday, April 23, 2025

Stone Age Clerics, Part II

Stone Age Tests
Staying alive may not turn out like one intends.

1-9. Primitive urges demand the cleric's action. Roll again to see what must be done right now!

Caveman (1d4)
   [1] Smash the next 1d6 things he sees that he is forbidden from using (e.g. metal, pottery, pants). Those using them at the time will likely not appreciate it.
   [2] Yell at the closest person or thing in a random direction until either they attack or flee. Inanimate objects might need to be yelled at for quite a while.
   [3] Dance especially crazily, causing 2d10-1 damage to himself and to all within 1d3 x 5' who don't save vs. death/ make a Reflex save DC 10. He has a 50% chance of singing too (per Caveman Do's in Part I)
   [4] Regress, losing 2d4 Intelligence and having to make a check (DC 15) to say words, take simple actions, or even use fire for the next 2d6 turns. Much grunting is required.

Wednesday, April 16, 2025

Stone Age Clerics, Part I

Gods & Spirits of the Stone Age
Whether caveman, hunter-gatherer, or neolithic, divinities can be followed from the dawn of time as proto-gods or especially potent spirits.


Tenets of Stone Age Gods & Spirits

  • Survive how you can
  • Support and protect your family, tribe, and clan
  • Honor beasts, plants, and the land
  • Never use (depending on which epoch the stone age cleric is from)...!

Wednesday, April 9, 2025

Clerics of Aegir, Part III


Spells of Aegir
What wonders gush from Aegir's halls?

1st LevelCreate Water, Cure Light Wounds (reversible), Purify Food and Drink, Resist Cold, Shield*, Divine Weather (D, winds inland or any weather at sea)Bestow Blessing & Curse^ (link), Blasting^ (link)Warding^ (link) 

Wednesday, April 2, 2025

Clerics of Aegir, Part II


Divine Tests
The sea will claim what's needed.

1-3. Oceans and storms give, though they take too. A random object is washed away or otherwise lost when next around a water body or a breezy place. Roll 1d4 again to see what it is: 
   [1] One of the cleric’s garments
   [2] An item on the cleric’s person
   [3] An object that’s adjacent to the cleric
   [4] One in a random direction from the cleric, up to 1d6 x 5’ away

Wednesday, March 26, 2025

Clerics of Aegir, Part I

Aegir
Norse Jotunn God of the Sea, Storms, & Hospitality


Tenets of Aegir

  • Respect the sea
  • Endure the storms
  • Provide hospitality to deserving visitors
  • The rest can remain with Ran

Wednesday, March 19, 2025

Clerics of Ullr, Part III

Spells of Ullr
The winter father grants game to those who remain cool-headed.

1st LevelCure Light Wounds, Purify Food and Drink (that's been hunted), Remove Fear (reversible), Resist Cold, Shield* (provides them an actual shield for the duration if they don't have one), Bestow Blessing & Curse^ (link), Blasting^ (link)Warding^ (link)

Wednesday, March 12, 2025

Clerics of Ullr, Part II

Divine Tests
The bow strikes that which is unready.

1-11. We will see who's first to fall. The cleric loses access to some of his spells (50% chance for each one), possibly including his turn ability. Roll 1d6 to determine what he must do to get each one back.
   [1] Hunt, bringing down a beast for food.
   [2] Hit a target, making a successful ranged attack against a worthy foe or dangerous prey.
   [3] Ski, traveling for at least 1d6 turns upon snow or 3d6 turns on foot upon wilderness ground if not snowy.
   [4] Chastise one who has failed to keep their word.
   [5] Find glory in battle, felling a foe.
   [6] Eat a fine meal of meat.

Wednesday, March 5, 2025

Clerics of Ullr, Part I


Ullr
Norse God of Hunting, Archery, Winter, Oaths, & Glory


Tenets of Ullr

  • Hunt
  • Master your bow
  • Ski well
  • Keep your word
  • Find glory in honorable battle

Wednesday, February 26, 2025

Priestesses of Idunn, Part III


Spells of Idunn
The harvest awaits those with the way to access it.

1st LevelCure Light Wounds, Purify Food and Drink, Remove Fear, Resist Cold, Sanctuary, Entangle (D, usable in orchards and amongst fruit-bearing trees), Shield*, Pass without Trace (D), Bestow Blessing & Curse^ (link)Warding^ (link)